Slide, swap and nudge a grid of letters into words. Lock them in before your turns run out.
Study the board and goals first. Par is hidden until the round ends.
| Round | Bid | Par | Turns | Score |
|---|
Progress and settings stay on this device.
You get a grid of letter tiles and a fixed number of turns: a 5×5 board with 20 turns, or a 6×6 board with 25 turns (pick on the home screen). Every move costs one turn.
Rearrange the grid into words, lock the words in to bank their points, and lock as many tiles as you can before the turns run out. The score counts at the end of the board; the header always shows it as it stands.
New game is a run of levels, each with a goal score to reach. Free play is one board with no goal and one undo.
Everything happens on the board. Each move costs one turn:
In free play, the Undo button in the header takes back your last move or lock, once per board. It cannot follow a Draw. When the last turn is spent, press Score board to finish, or undo first. Locking the last tile scores the board at once.
The ? button during a game opens a step-by-step tutorial that shows each move on a board.
Word = sum of its letter values, +5 for a 4-letter word, +15 for a 5-letter word, +30 for a 6-letter word (6×6 boards).
Letter values: A E I O U L N S T R = 1 · D G = 2 · B C M P = 3 · F H V W Y = 4 · K = 5 · J X = 8 · Q Z = 10 · ★ = 0.
Final score = banked words + a coverage bonus that grows with every tile locked from the 20th (the 29th on 6×6). There are no penalties.
| Locked tiles | Bonus |
|---|---|
| 5×5: all 25 | +30, and +10 for every unused turn |
| 5×5: 20 to 24 | +5 per tile: +5 at 20, +10 at 21 … +25 at 24 |
| 6×6: all 36 | +40, and +10 for every unused turn |
| 6×6: 29 to 35 | +5 per tile: +5 at 29, +10 at 30 … +35 at 35 |
| Fewer | 0 |
Since every lock costs a turn, a few words that cross each other usually beat many short ones, every tile on the ladder is worth an extra 5, and clearing the whole board early is worth a lot. Tap the score in the header at any time for the breakdown.
New game starts at level 1. Before you play each board, a bot plays the same board behind the scenes and its word points (its coverage and spare-turn bonuses do not count) set the goal, shown under the header once it is ready. The moment your score reaches the goal the level is passed: the bar lights up, play on that board stops, and Next level takes you to a fresh board. Use up the turns (or lock the whole board) below the goal and the run ends.
The goal is a share of the bot's word points that grows with the level and never stops growing: 50% at level 1, then 5 percentage points more per level, so level 11 asks for everything the bot found and later levels ask for more. Your coverage and spare-turn bonuses count toward it, so filling the board is what carries a run past the bot. Goals are rounded up to the nearest 10. Harder boards therefore get lower goals.
Level runs have no undo, no board replay and no end-of-board summary; tap the level bar at any time for the breakdown.
The tiles are dealt from a bag of 98 Scrabble-style letters (no blanks): 25 on a 5×5 board (73 stay in the bag), 36 on a 6×6 board (62 stay). Every tile shows its point value in the corner.
The 6×6 board gives you 25 turns instead of 20, allows words of up to six letters (+30), and its coverage ladder runs from the 29th tile to +40 for all 36. Levels and free play work the same way on both sizes, and each size keeps its own personal best.
The settings (gear button) can list the words currently on the board, with their points, as a hint; tap a listed word, then Lock. It is off by default. Sounds can be switched off there too.
After a free-play board you can replay the same board (same letters, same draws). Replays do not count towards your stats or personal best, but the game remembers your best score on that board and tells you when you beat it. Your best scores and recent games are kept on this device; see Stats.