Twenty turns to slide, swap, nudge and draw a 5x5 grid of letters into words. Lock them in to score, beat the goal, climb the levels.
No account, no tracking; progress stays on this device.
Study the board and goals first. Par is hidden until the round ends.
| Round | Bid | Par | Turns | Score |
|---|
You get a 5x5 grid of letter tiles and 20 turns. Rearrange the grid into words, lock the words in to bank their points, and lock as many tiles as you can before the turns run out. The score counts at the end of the game.
New game starts at level 1. Before you play each board, a bot plays the same board behind the scenes and its score sets the goal, shown under the header once it is ready. The moment your score reaches the goal the level is passed: the bar lights up, play on that board stops, and a Next level button takes you to a fresh board. Use up the 20 turns (or lock the whole board) below the goal and the run ends. Level runs have no undo, no board replay and no end-of-board summary; tap the level bar at any time for the breakdown. The goal is a share of the bot's score that grows with the level: 35% at level 1, then 5 percentage points more per level, up to 100% at level 14, rounded up to the nearest 10. Harder boards therefore get lower goals. The bar under the header shows the level, the goal and how far your score has got. Free play is a single board with no goal.
The 25 tiles are dealt from a bag of 98 Scrabble-style letters (no blanks). The other 73 stay in the bag; Draw mode shows how many of each letter remain. Every tile shows its point value in the corner.
Pick a mode, then tap the board. Each of these costs one turn:
Choose an action first; nothing is selected when a board starts, and tapping a selected action again deselects it. In free play, Undo (↶) takes back your last move or lock, once per board. It is meant for misclicks and cannot follow a Draw, since the draw was random. A board cannot be ended early. In free play, when the 20th turn is spent a Score button appears: press it to score the board, or undo the last move first. Locking the 25th tile scores the board at once.
The score in the header, and the level bar, always show the score as it stands right now, bonuses included. Reaching the goal in the bar means you have passed the level. Tap the level bar (or the score in the header) at any time for a popup with the current breakdown: word points, bonuses, penalty and how far the goal is. At the end, tap the word total on the result panel to see the words you locked.
Word = sum of its letter values, +5 for a 4-letter word, +15 for a 5-letter word.
Letter values: A E I O U L N S T R = 1 · D G = 2 · B C M P = 3 · F H V W Y = 4 · K = 5 · J X = 8 · Q Z = 10 · ★ = 0.
Final score = banked words + a completion bonus for locking the whole board. There are no penalties.
| Locked tiles | Bonus |
|---|---|
| All 25 | +25, and +10 for every unused turn |
| 24 | +10 |
| 23 or fewer | 0 |
Since every lock costs a turn, 4 to 6 words that cross each other usually beat many short ones, and clearing the whole board early is worth a lot.
After a game you can replay the same board (same letters, same draws). Replays do not count towards your stats or personal best, but the game remembers your best score on that board and tells you when you beat it.
The home screen can list the words currently on the board, with their points, as a hint; tap a listed word to prepare it for locking. It is off by default. Your best score and recent games are kept on this device.