Slide, swap and nudge a grid of letters into words. Lock them in before your turns run out.
Study the board and goals first. Par is hidden until the round ends.
| Round | Bid | Par | Turns | Score |
|---|
Progress and settings stay on this device.
You get a grid of letter tiles and a fixed number of turns: a 5×5 board with 20 turns, or a 6×6 board with 25 turns (pick on the home screen). Rearrange the grid into words, lock the words in to bank their points, and lock as many tiles as you can before the turns run out.
Everything happens on the board. Each of these costs one turn:
In free play, the Undo button in the header takes back your last move or lock, once per board. It cannot follow a Draw, since the draw was random. A board cannot be ended early. When the 20th turn is spent, press Score board to finish, or undo the last move first. Locking the 25th tile scores the board at once. At the end, tap the word total on the result panel to see the words you locked.
New game starts at level 1. Before you play each board, a bot plays the same board behind the scenes and its word points (its coverage and spare-turn bonuses do not count) set the goal, shown under the header once it is ready. The moment your score reaches the goal the level is passed: the bar lights up, play on that board stops, and Next level takes you to a fresh board. Use up the 20 turns (or lock the whole board) below the goal and the run ends. Level runs have no undo, no board replay and no end-of-board summary. The goal is a share of the bot's word points that grows with the level: 35% at level 1, then 5 percentage points more per level, up to 100% at level 14, rounded up to the nearest 10. Harder boards therefore get lower goals. Free play is a single board with no goal.
The score in the header, and the level bar, always show the score as it stands right now, bonuses included. Tap either for the current breakdown.
The tiles are dealt from a bag of 98 Scrabble-style letters (no blanks): 25 on a 5×5 board (73 stay in the bag), 36 on a 6×6 board (62 stay). Every tile shows its point value in the corner.
Word = sum of its letter values, +5 for a 4-letter word, +15 for a 5-letter word, +30 for a 6-letter word (6×6 boards).
Letter values: A E I O U L N S T R = 1 · D G = 2 · B C M P = 3 · F H V W Y = 4 · K = 5 · J X = 8 · Q Z = 10 · ★ = 0.
Final score = banked words + a coverage bonus that grows with every tile locked from the 20th. There are no penalties.
| Locked tiles | Bonus |
|---|---|
| All 25 | +30, and +10 for every unused turn |
| 20 to 24 | +5 per tile: +5 at 20, +10 at 21 … +25 at 24 |
| 19 or fewer | 0 |
| 6×6: 29 to 36 | +5 per tile from the 29th: +5 at 29 up to +40 for all 36, and +10 for every unused turn on a full board |
Since every lock costs a turn, 4 to 6 words that cross each other usually beat many short ones, every tile from the 20th is worth an extra 5, and clearing the whole board early is worth a lot.
After a free-play board you can replay the same board (same letters, same draws). Replays do not count towards your stats or personal best, but the game remembers your best score on that board and tells you when you beat it.
The home screen can list the words currently on the board, with their points, as a hint; tap a listed word, then Lock. It is off by default. Your best score and recent games are kept on this device.