Slide, swap and nudge 25 letters into words. Lock them in before your 20 turns run out.
No account, no tracking. Progress stays on this device.
Study the board and goals first. Par is hidden until the round ends.
| Round | Bid | Par | Turns | Score |
|---|
You get a 5x5 grid of letter tiles and 20 turns. Rearrange the grid into words, lock the words in to bank their points, and lock as many tiles as you can before the turns run out.
Everything happens on the board. Each of these costs one turn:
In free play, Undo (↶) takes back your last move or lock, once per board. It cannot follow a Draw, since the draw was random. A board cannot be ended early. When the 20th turn is spent, press Score board to finish, or undo the last move first. Locking the 25th tile scores the board at once.
New game starts at level 1. Before you play each board, a bot plays the same board behind the scenes and its score sets the goal, shown under the header once it is ready. The moment your score reaches the goal the level is passed: the bar lights up, play on that board stops, and Next level takes you to a fresh board. Use up the 20 turns (or lock the whole board) below the goal and the run ends. Level runs have no undo and no board replay. The goal is a share of the bot's score that grows with the level: 35% at level 1, then 5 percentage points more per level, up to 100% at level 14, rounded up to the nearest 10. Harder boards therefore get lower goals. Free play is a single board with no goal.
The score in the header, and the level bar, always show the score as it stands right now, bonuses included. Tap either for the current breakdown.
The 25 tiles are dealt from a bag of 98 Scrabble-style letters (no blanks). The other 73 stay in the bag. Every tile shows its point value in the corner.
Word = sum of its letter values, +5 for a 4-letter word, +15 for a 5-letter word.
Letter values: A E I O U L N S T R = 1 · D G = 2 · B C M P = 3 · F H V W Y = 4 · K = 5 · J X = 8 · Q Z = 10 · ★ = 0.
Final score = banked words + a completion bonus for locking the whole board. There are no penalties.
| Locked tiles | Bonus |
|---|---|
| All 25 | +25, and +10 for every unused turn |
| 24 | +10 |
| 23 or fewer | 0 |
Since every lock costs a turn, 4 to 6 words that cross each other usually beat many short ones, and clearing the whole board early is worth a lot.
After a free-play board you can replay the same board (same letters, same draws). Replays do not count towards your stats or personal best, but the game remembers your best score on that board and tells you when you beat it.
The home screen can list the words currently on the board, with their points, as a hint; tap a listed word to lock it. It is off by default. Your best score and recent games are kept on this device.